BORGATA POKER GUIDE


The East Coast’s premier Poker Room is waiting for you! Welcome to the tables of the Borgata Poker Room. Where great cards, lucky seats and high hands bring excitement to every player. Try your hand at Hold’Em, Stud, Omaha or any of the many variations of Poker. You can find it all right here! If you have any questions, or find a new game you’d like to try, ask any Borgata Team Member. Excitement is waiting. Come on in.

 

Table of contents

 

Poker Etiquette

 

Poker Hand Rankings

Operating Procedures

 

The Buy-In

Table Stakes

 

Exposed Card

Boxed Card

 

Hand Protection

Misdeal

 

Defective Deck

Betting & Raising

 

Substantial Action

Uncalled Bet

 

Action out of Turn

Words & Gestures

 

Odd Chips

The Showdown

 

House Policies

Stud

 

Hold'Em and Omaha

Draw Poker

 

The Button, Board and Blinds

Glossary of Poker Terminology

 

 

 

Poker Etiquette

 

Borgata Poker Room strives to provide a safe and friendly environment for all guests to enjoy their game of choice. Poker Etiquette includes all sportsmanlike and respectable behavior. Repeat violations of Poker Etiquette can and will result in removal from the Borgata Poker Room.

  1. Language, dress and behavior should be of a standard appropriate for ladies and gentlemen.
  2. Talk or action demeaning to the dealer or player will not be tolerated. Throwing cards, name-calling and other such uncivilized behavior will be grounds for suspending or barring any player from the card room.
  3. A player who expects to be showing down the winning hand should show it immediately.
  4. It is considered impolite to use the request to see the hand of a player one has just beaten in a pot as a “needle."
  5. Although deception is a necessary part of poker, it is not polite to use an excessive amount of time to make a play one knows will be made.
  6. In most situations, a player who has no interest in the pot should still hold onto his hand although nobody has bet. The player should not fold, even in turn, if a particular player may gain an advantage over a competitor by that act. Folding is more likely to be unfair to someone when there are fewer players contending for the pot.
  7. A raise should be announced.
  8. A player going all-in should announce that fact.
  9. To assist the dealer in maintaining a comfortably fast pace of play, a player should turn all his cards face down when folding.
  10. If a player expects to be leaving the game for a fairly long time, the Poker Supervisor should be notified.
  11. Lengthy post-mortems about a hand are unwelcome.
  12. Criticism of the way another player has elected to play his hand, or his general style of play, is impolite and undesirable.
  13. A player is entitled to quit the game any time he chooses without suffering criticism.
  14. The use of electronic devices is permitted at the tables, however, this use should not distract the player from the current action on the game. Ringtones should be at a volume that is comfortable to all players at the table. Players should use headphones for all audio sound. Players may not text or talk on the phone while involved in a hand. It is considered unethical to talk on the phone while seated at the table out of respect for fellow players who are involved in a hand.
  15. Players should speak up and assist the dealer by calling attention to an error in the amount of a bet or improper reading of a hand.
  16. It is improper to make an effort to see another’s hole cards such as leaning or ducking the head. One is not obliged to look away if cards are openly exposed to view. It is proper for an opponent to complain when a player is constantly getting the opportunity to see another’s hole cards.
  17. The dealer is not to be held responsible for things beyond his control, such as the identity of the cards he deals.
  18. Discarded hands should be released on a low line of flight and at a moderate rate of speed. They should be directed toward the muck, not the dealer’s hands.
  19. Each player in a poker game shall play the game solely to improve his or her chance of winning and shall take no action to improve another player’s chance of winning. No player may communicate any information to another player which could assist the player in any manner, respecting the outcome of a poker game.
 

Poker Hand Rankings

 

The rank of the cards used in poker for the determination of a winning high hand, in order of highest to lowest rank, shall be: ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three and two. All suits shall be considered equal in rank. For purposes of completing a “Straight Flush" or a “Straight," an ace may be combined with a two, three, four and five. The permissible high poker hands as determined by the holding of a full five-card hand, in order of highest to lowest rank, shall be:

  1. "Royal Flush" is a hand consisting of an ace, king, queen, jack and ten of the same suit;
  2. "Straight Flush" is a hand consisting of five cards of the same suit in consecutive ranking, with king, queen, jack, ten and nine being the highest ranking straight flush and ace, two, three, four and five being the lowest ranking straight flush;
  3. "Four-of-a-kind" is a hand consisting of four cards of the same rank regardless of suit, with four aces being the highest ranking four-of-a-kind and four twos being the lowest ranking four-of-a-kind;
  4. "Full House" is a hand consisting of “three-of-a-kind" and a “pair," with three aces and two kings being the highest ranking full house and three twos and two threes being the lowest ranking full house;
  5. "Flush" is a hand consisting of five cards of the same suit;
  6. "Straight" is a hand consisting of five cards of consecutive rank, regardless of suit, with ace, king, queen, jack and ten being the highest ranking straight and ace, two, three, four and five being the lowest ranking straight;
  7. "Three-of-a-kind" is a hand consisting of three cards of the same rank regardless of suit, with three aces being the highest ranking three-of-a-kind and three twos being the lowest ranking three-of-a-kind;
  8. "Two pairs" is a hand consisting of two "pairs," with two aces and two kings being the highest ranking two pair and two threes and two twos being the lowest ranking two pair;

The ranking of cards used in poker for the determination of a winning low hand, in order of highest to lowest rank, shall be: ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen and king. All suits shall be considered equal in rank. The ranking of a low poker hand as determined by the holding of a full five-card hand shall be the opposite of the rankings for a high poker hand provided that straights and flushes are not considered for the purposes of determining the winning low poker hand.

The ranking of cards used in Low Ball (deuce to seven) Poker, for the determination of a winning hand, in order of highest to lowest rank, shall be: two, three, four, five, six, seven, eight, nine, ten, jack, queen, king and ace. The ace will play as a high value card, making it the lowest ranked card in Low Ball Deuce to Seven Poker. “Straights" and “Flushes" are considered as ranked hands. Therefore, the highest ranking hand in Low Ball Deuce to Seven Poker shall be: 7-5-4-3-2. In all games of poker, a five-card hand shall be ranked according to the cards actually contained in the hand and not by the player’s opinion or statement of its value.

 

Operating Procedures

 
  1. In all disputes in which a ruling, interpretation, clarification or intervention is required, the decision of the Poker Shift Manager shall be final.
  2. Each player shall be required to keep all cards dealt to the player in full view of the dealer at all times. The dealer is required to ensure compliance.
  3. Each player shall be required to keep all high denomination chips in full view of the dealer and the other players at all times. The dealer is required to ensure compliance. Borgata Poker Room suggests keeping chips in stacks of 20, when possible.
  4. All discarded hands shall be verified by the dealer to determine that the proper number of cards have been returned. Players must discard their hands to facilitate such inspection.
  5. Only one player is permitted to a hand and that player must make all decisions without any advice from anyone else.
  6. Conversation in a language other than English is forbidden while a hand is in progress.
  7. Any information about a folded hand that is given to one active player in a pot must be shared with all the players in the pot.
  8. Closed games may be offered in the Borgata Poker Room and are subject to a maximum table rental fee for that limit as if the game were open and full.
  9. Closed games are defined as “seats not open to the general public” and are subject to management’s approval. All DGE and Borgata Poker Room rules apply to closed games.
  10. Any player, dealer or Poker Supervisor who sees an error about to be made in awarding a pot has an ethical obligation to speak up.
  11. Each card dealt must be the top card of the deck.
  12. The last card of the deck is never to be dealt without previously being part of a re-shuffle process.
  13. Only players who are seated and request a hand may be permitted to receive cards and participate in each betting round.
  14. A seated player who is dealt a hand may be obligated to pay money owed to the pot.
  15. The Borgata Poker Room is not responsible for chips or money left unattended at a table. Only the minimum buy-in can secure a desired seat in a game.
 

The Buy-In

 
  1. Signs will be posted at each poker table indicating the type of game, limit, antes or blinds, and rake or time charges.
  2. In Limit games, the minimum buy-in is five times the maximum bet unless otherwise posted.
  3. In No Limit and Pot Limit games, the minimum and maximum buy-in amounts will be posted.
  4. A new player to be dealt a hand must have the minimum buy-in amount.
  5. The minimum buy-in must be converted to chips prior to being dealt the first hand.
 

Table Stakes

 
  1. A player is never obligated to drop out of contention for a pot because he has insufficient funds to call the full amount of a bet. He may call and receive action for the amount of chips in front of him. This player is “all in.” In an all-in situation, odd white chips will always play.
  2. When the action falls upon the player who is “all-in,” it passes clockwise to the next active player.
  3. If a player goes “all-in” and loses the hand, the player must buy in for the minimum amount before he can receive another hand. A player with no chips or currency cannot be dealt a hand.
  4. Undeclared chips or currency does not play. Currency or chips must be in plain sight of the dealer and the other players on the playing felt prior to cards being dealt in order to play as part of table stakes.
  5. Currency used to bet, call or raise must be expeditiously converted into gaming chips by the dealer. Currency is not considered in play on No Limit or Pot Limit games.
  6. A player must have at least the size of an ante and the minimum bet amount to play a hand in Stud. In Hold’em and Omaha, an amount equal to the large blind is required to play a hand.
  7. A player may only add to his table stakes between rounds of play and may not remove any of his gaming chips or currency from the poker table at any time during ongoing play. Chips and/or currency that are part of table stakes may not be transferred from one player to another.
  8. A player who is forced to transfer from a broken game to a game of the same limit and type may bring with him any amount of his table stakes up to the equivalent of the largest table stakes on the new table. The player is not required to keep all of the table stakes from the broken game in play.
  9. A player who is forced to transfer from a must-move game must keep his entire amount of table stakes and will not have the option to remove any from play.
  10. A player voluntarily transferring from a table will be considered as a new player for minimum and maximum buy-in requirements.
  11. Any table stakes not kept in play must be cashed out expeditiously by the player. In No Limit games, chips stored in a rack are not considered part of a player’s table stakes and should not be anywhere on the table, including the rail. In Limit games, players must use a working stack if any chips are stored in a rack. The rack must remain on the felt of the table.
 

Exposed Card

 
  1. If a card is accidentally dealt exposed off the table, it can be used in that round of play after a thorough examination by the Poker Supervisor.
  2. A down card dealt face-up or a down card that flashes as it is dealt so that other players know its identity, is considered to be an exposed card.
  3. A card exposed by the player is not considered to be an exposed card and must be played as part of the hand.
  4. Where there is a question of whether a card actually flashed, the player is entitled to have it replaced if he has not looked at the card.
  5. The type of poker game shall determine the method of replacement of a card exposed by the dealer:
    1. In Hold’Em, Omaha and Triple Draw Games, if any of the face-down cards are accidentally turned face up in the dealing process, the dealer shall exchange the exposed card with the card off the top of the deck after all of the remaining players have complete hands. The dealer will make sure that all players know the identity of the card. It will then be placed face up on top of the stub and will be used as an exposed burn card.
    2. In Stud:
      1. If a player’s first or second hole card is accidentally turned face up in the dealing process, the player’s third card shall be dealt face down. If both hole cards are accidentally turned face up, the dealer shall collect the two cards, call the player’s hand dead and return the player’s ante.
      2. If the first player received his final card face up, all remaining players receive their final card face up and action begins with the player whose hand was high on Sixth Street. If any other player’s final card is exposed, that player will have the option of declaring themselves “all in” prior to any action. Action begins with the high hand on Sixth Street.
      3. In Head’s Up play, if the first player’s final card is exposed, the second player’s final card will be exposed and action will continue as normal. Should only the second player’s final card be exposed, then there will be no more betting and all hands will be shown.
 

Boxed Card

 

A card found face up in the deck shall not be used in the round and shall be placed with the pile of discarded cards. The deal will immediately continue with the player who received the box card.

 

Hand Protection

 
  1. A player who fails to take reasonable means to protect his hand shall have no redress and all called bets will remain in the pot if his hand becomes fouled or the dealer accidentally collects the hand.
  2. It is the responsibility of each player to ensure that his or her hand has lost to other hands at the table before discarding the hand.
  3. A player who has a protected hand collected by the dealer or fouled by discarded cards shall be entitled to a refund from the pot of all monies he has put in the pot if the player has been the victim of and not a contributor to the error.
  4. A player who makes a forward motion releasing his cards toward the muck while facing a bet, regardless of whether the cards are face-up or face-down, is assumed to have no interest in the pot and his hand may be mucked.
 

Misdeal

 

A player who leaves the table without comment and has an unprotected hand is assumed to have no interest in the pot, and his hand will be mucked.

  1. A misdeal shall cause all the cards to be returned to the dealer for a reshuffle.
  2. The following actions shall cause a misdeal to be declared, provided attention is called to the error before substantial action has taken place:
    1. Failure to shuffle and cut the deck before dealing.
    2. Dealing to the wrong player first.
    3. A player who has anted is dealt out, and no player has yet been dealt all of the cards for a starting hand. If one or more players has been dealt all of his cards, the player dealt out will receive his ante back and the hand will play out.
    4. Dealing too few cards to a player, except when that player is due to get the top card of the deck.
    5. Dealing too many cards to a player, except when the last card dealt was due to be the burn card and can be returned to the deck.
    6. If either the first or second card off the deck is exposed.
    7. If two or more cards that need to be replaced are exposed by the dealer.
    8. If more than one boxed card is present in the deck.
  3. A misdeal does not occur when:
    1. The pot is found to be short one or more antes. Instead, the offender(s) shall have a live hand and put in the missing ante. The deal is played out with a short pot if the offender(s) cannot be determined.
    2. An absent player is dealt in. Instead, the hand is killed if he is not back by the time it is his turn to act.
    3. An ineligible seat or player is dealt in. Instead, the dealer will continue to deal a complete hand in that spot face down, and then the hand is killed.
    4. A player discovers that he has too many cards after substantial action has occurred. He has a dead hand and will forfeit any blinds or antes.
    5. A card initially dealt to the wrong player can be moved to its proper owner in a simple manner, without any damage being done. If there is any chance the wrong player looked at the card’s face, it is a misdeal.
    6. A player discovers he has too few cards after substantial action occurred. He will be permitted to play with a short hand.
 

Defective Deck

 

If the integrity of the deck is obviously substandard, the pot may be declared dead and all bets returned. A player who realizes the deck is “defective” has an obligation to call attention to the fact immediately. A player who plays knowing that the deck is defective in order to alter the results of the game, shall be subject to suspension from play in the Poker Room.

 

Betting & Raising

 
  1. Check and raise is permitted unless otherwise posted.
  2. It is the player’s responsibility to determine the correct amount of an opponent’s bet before calling, regardless of what is stated by others.
  3. Betting should not be used to obtain change. All chips placed into the betting area are at risk of being counted as part of the bet.
  4. A bet made without a verbal declaration of “raise,” that is half or more than the amount needed to raise, shall be considered a raise. If it is less than half, it will be considered a call.
  5. Facing a bet, a single oversized chip placed into the pot without any verbal declaration is a call. For the purposes of an opening bet, an oversized chip placed into the pot without a verbal declaration is:
    1. In Limit games: a bet.
    2. In Pot Limit games: a bet of the maximum amount of the pot that can be covered by the oversized chip.
    3. In No Limit games, the full value of the oversized chip.
  6. Players are obligated to pay attention to the current action on the table. In a heads up pot, if a player makes an under call, by either verbally declaring an amount, throwing out a single chip or pushing out less than the call amount without first declaring “call,” he will be held to a mandatory full call.
  7. In a multi-way pot, if the player makes an under call when facing a raise, the player is not held to a mandatory full call; however, he will forfeit the chips if a subsequent player has acted behind. He may then either call the full raise or fold. If the player makes an under call when facing a bet, those chips must remain in the pot and he may either call the full bet or fold. If that player was last to act on the final betting round or a subsequent player has called the complete bet, the Poker Supervisor may rule that a mandatory full call is required. Calling with the use of a single chip is strongly discouraged.
  8. String bets are not allowed. If a player intends to raise, he should either put all the chips constituting the raise into the pot at one time, or announce that he intends to raise. If the player does state “raise,” he may make two movements with chips to the pot. The first one must be the exact amount required to call. The second must be the total amount of the raise.
  9. If a player mistakenly bets the lower limit on a higher limit round, and it is discovered before the round of betting is complete, all bets must be increased to the proper size.
  10. Structured Limit Hold’em and Limit Omaha games will use the lower limit before and on the flop and the upper limit on the last two betting rounds, unless a specifically posted sign announces a different procedure.
  11. A raise is defined as: a bet that increases the size of a previous wager during a round of betting.
  12. In No Limit and Pot Limit games, an all-in wager of less than a full raise does not reopen betting for a player that has already acted and is not facing at least a full raise when the action returns to them.
  13. In Limit games:
    1. The minimum size bet to reopen the betting round must be at least half a “full bet.”
    2. A player facing at least a half full bet may fold, call or raise a “full bet.”
    3. A player facing a wager of less than half a “full bet” may fold, call or complete the bet.
    4. A bet of half or more of a full bet is a sufficient amount to re-open the betting to a player who has already acted on his hand.
    5. A maximum of three raises will be allowed unless the action is between two players at the time the third raise is made, in which case there is no limit to the number of raises.
    6. All-in players do not affect the maximum number of raises allowed.
    7. Once betting has been capped, the folding of a player’s hand does not uncap the betting.
  14. In No Limit games:
    1. Nothing less than a full 100% raise is enough to re-open the betting for a player that has already acted on his hand.
    2. There are unlimited raises, regardless of the amount of players.
    3. An opening bet without any verbal declaration is the full value of the chips bet.
  15. In Pot Limit games:
    1. The verbal declaration “Pot” is only observed in Pot Limit games and represents a wager that is calculated as: the total of the pot (+) all previous bets (the trail), if any, (+) the player’s call of the previous bet. The pot size will include bets that are calculated as the betting round progresses.
    2. There are unlimited raises, regardless of the amount of players.
    3. The small blind is always considered as a full bet for pot calculation purposes.
  16. Any player that has straddled will be given an option to raise as long as the amount of raises has not capped the action.
  17. A player who is faced with a bet and puts into the pot the amount of a call plus at least half a bet more is committed to making the minimum raise.
  18. Proposition wagering and/or side bets are not allowed.
 

Substantial Action

 

Substantial Action is defined as any two actions in turn, as long as one of those actions places money into the pot or any combination of three actions in turn. The dealer burning and then dealing any new cards will count as one action when substantial action is in question.

 

Uncalled Bet

 
  1. A player who makes a bet that nobody calls wins the pot.
  2. A player who makes a bet, and then incorrectly assumes there are no live hands against him, and throws his hand away will have no recourse and will forfeit the pot if the hand cannot be clearly identified.
  3. A discarded hand should be returned to the player, if possible, when:
    1. A player thinks he has won the pot, and there is still a live hand out.
    2. A player already in for a bet thinks that he owes more money.
    3. A player has somehow obligated himself to put money into the pot, and is attempting to fold instead.
  4. An uncalled winning hand shown to another player must, upon request, be shown to all players.
 

Action out of Turn

 
  1. 1. A player has the right to act on his hand, and an obligation to notify the players that he has not yet acted when the betting action bypasses him.
  2. The following rules apply when betting action bypasses a player who has not yet acted:
    1. If substantial action takes place behind a player whose turn has come to act and has not yet acted, the actions stand. The player must check if there has not been a bet to him and may only call or fold if there was a bet to him.
    2. If substantial action has taken place and the dealer deals any cards for the next round, the player who has not called all bets has a dead hand.
    3. In Stud, an action taken by a player who thinks he is first to act becomes established if the next two players act behind him; betting shall continue as if he were supposed to act first.
  3. An action out of turn may seriously disrupt the normal course of betting. Therefore, the following rules will be used to reduce the harm done to non-offending players if substantial action has not taken place:
    1. The Poker Supervisor has the authority to require that a player take the same action in turn that he took out of turn. This means that if a player acts out of turn by betting, calling or raising he may have to leave the chips in the pot. A player is allowed to take back a call out of turn if an intervening player who had not acted is allowed to raise the pot.
    2. A bet out of turn may be changed to a raise if an intervening player who had not acted decides to bet, and a raise out of turn may be changed to a re-raise if an intervening player who had not acted decides to raise.
 

Words & Gestures

 
  1. A verbal statement of “fold,” “check,” “call,” “raise,” “all-in” or an announcement of a specific size wager, assuming it is within the appropriate parameters of the game being played, is binding on the player if it is the player’s turn to act.
  2. If a player facing a check makes any hand motion that can be interpreted as a check, it will be ruled as a check (e.g. tapping the table, moving the hand side to side or pointing at another player).
  3. In stud, a player facing a bet who turns down his up-cards or induces another player to act by picking up his up cards has folded and the dealer will muck his hand.
  4. Players use unofficial betting terms and gestures at their own risk. Conditional statements of future action are strongly discouraged. These may be interpreted to mean other than what the player intended and may be binding. Verbal statements such as, “I put you all-in” or “If you check, I will check” should not be used.
 

Odd Chips

 
  1. If there is a split pot with an odd chip, the chip will be awarded in the following way:
    1. In Stud High games, the highest card by value and suit.
    2. In Stud Low games, the lowest card by value and suit.
    3. In High/Low games, the high hand.
    4. In all other button games, the active player to the left of the button.
  2. An odd chip is never to exceed $1.00.
 

The Showdown

 
  1. A Showdown determines the winner of a hand when more than one player is in contention after all betting rounds have been completed. All losing hands will be mucked by the dealer prior to the pot being pushed. Provided last action is equal, the winning hand(s) will remain exposed until the pot has been pushed.
  2. If only one player remains with cards at Showdown, the showdown is uncontested. The last player with a live hand will win the pot and is not required to show his cards, however, the Borgata Poker Room may require the disclosure of the hand.
  3. Only players who have a direct interest in the pot are permitted to request to see any hand, when there is equal action at the river.
  4. If a player asks to see a losing hand, although the losing hand is dead, the dealer may tap the muck with the losing hand and display the cards. The losing hand will be considered dead even if it was discovered to be the best hand, unless the winner of the pot was the one who requested to see the hand.
  5. Any player who is “playing the board” must table all of their cards in order to be awarded any portion of the pot.
  6. The player initiating the final bet or raise that is called shall be the first player to show his or her hand at the showdown, whether that action was taken on the last betting round or on a past betting round. All other players showing their hands follow in turn in a clockwise rotation. Players holding losing hands may concede their rights to the pot and discard their hand, however, the Borgata Poker Room may require the disclosure of any discarded hand.
  7. A hand that has been placed face-up on the table and properly identified, is a live hand, even if the dealer collects the hand in error.
  8. If a player wants to contest a pot, they must do so immediately. Once a new hand begins, all rights to the previous hand have been lost. A new hand begins with the first riffle, with the push of the green button if an automatic shuffler is used or with the dealer push.
 

House Policies

 
  1. A player must be seated by a Poker Supervisor if he wishes to play in a game.
  2. Should a seat open on a particular game, all existing players on the table have a right to claim that seat. Once the new player takes the open seat, either by sitting down, placing chips on the table, placing his Borgata Card on the table or having the Poker Supervisor lock up the seat for them, all other players lose any rights to the seat.
  3. A player cannot be put on a waiting list if any seat is open on that game type and limit.
  4. If a player’s name is called for a game, they must take the seat or request to be rolled to the bottom of the list.
  5. A player will only be rolled to the bottom of the list three times on a particular game.
  6. If a player locks up a seat in any game, they have 10 minutes to claim the seat or risk losing the seat to another player.
  7. Players may not switch positions with another player on the list.
  8. If there is more than one game of the same type and limit, the Poker Supervisor will seat a new player in the shortest game, to keep the games balanced.
  9. Borgata Poker Room will offer a main game of a specific type and limit that is filled in a designated order by additional must-move games. The order in which players will be moved to the main game shall be identical to the order in which the players were listed on the Waiting List, provided that player was present at the game. Multiple must move games of the same type and limit can be run concurrently. The order in which players will move from one must move game to another must move game and eventually to the main game will be predesignated and announced to the players as the game is opened. All new players that are seated in a must move game will be notified of their position on the must move list. Not being present at the must move game when it is time to move to the main game does not relieve the player from the responsibility of the move. Players moving from a must move game into a main game will have the option of waiting for the blinds and button to pass them before playing a hand without penalty.
  10. Borgata Poker Room’s chip pick-up policy for players away from the table is as follows: Each time a new dealer pushes into a table and a seat is vacant, that seat will receive an absent button. Once a player receives two absent buttons in a raked game, his chips will be picked up and can be claimed at the podium. In a time game, once a player receives three absent buttons, his chips will be picked up and can be claimed at the podium.
  11. Optional Dinner List: If a player wishes to be put on the Dinner List, he must pick his chips up from the game and ask the Poker Supervisor to have his name put on the Dinner List. Borgata Poker Room will offer a main game Dinner List, however, the player must notify the Poker Supervisor of the specific table number from which he is leaving. Upon returning to the room, the player must notify the Poker Supervisor of his return and will either be seated immediately in an available seat or be placed as the first player on the waiting list for the main game or a game of the same type and limit, respectively. Players will receive 1.5 hours for dinner on weekdays and two hours for dinner on weekends (Friday at noon through Sunday at midnight.)
  12. Borgata Poker Room will allow players to “play over” an absent player for the duration of that player’s absence. If the absent player is playing on a Bad Beat Jackpot eligible game, a player may play over once the absent player has received a missed blind button. “Playing over” is permitted in the High Limit Room only. Anyone interested in playing over is required to speak to a Poker Supervisor for permission and have that Poker Supervisor cover the current player’s chips at the table with a chip shield. The absent player will continue to receive absent buttons and may be picked up according to the chip pick-up policy. When the absent player returns, players who are playing over shall be entitled to all hands that the absent player would not be eligible to play. In addition, unless the absent player wishes to immediately post any missed blinds, the player who was playing over is also entitled to all free hands up to the natural blind position. If the absent player wishes to post any missed blinds upon return, the player who is playing over must immediately remove his chips to allow the absent player to reclaim his seat.
  13. If a player desires to transfer to another game of the same type and limit, they may do so if his game is full. This move must be approved by a Poker Supervisor. If the player’s current game is not full, the Poker Supervisor will replace the player requesting a table change with a new player for the transfer to take place.
  14. Players may request a seat change at the same table through the dealer, which will be denoted by a seat change button.
  15. When two games of the same type and limit are combined, the button will move to the player already at the table who is due to receive it. The blinds are posted accordingly.
  16. When players request a transfer from an existing game to a brand new game, they must wait until the new game is full or a half hour after the new game starts to be transferred. Players will be moved in the order they notified the Poker Supervisor of his desire to transfer, providing the games meet the balance guidelines.
  17. If a player currently on the waiting list is due to be seated at a brand new game and wishes to switch tables with a player in an existing game, who is first on the transfer list, this transfer may be made immediately.
  18. The house reserves the right to prohibit any players from playing on the same game and to move a game to a new location.
  19. Anyone soliciting personal business from players or employees will be removed from the Borgata Poker Room.
  20. A change in the limit of any game must be approved by a Poker Shift Manager. All active players must be present at the table and must agree in order to change the limit. One player’s objection shall not inhibit a game change; however, two or more players objecting will in fact nullify the game change.
  21. Anteing for another player or splitting of pots is strictly prohibited.
 

Stud

 

Seven Card Stud

Seven-Card Stud is played with each player receiving seven cards. Players must make the best five-card hand using five of the seven cards in his hand.

  1. All players to be dealt a hand must ante.
  2. Players are dealt two cards face down and one card face up. The next three cards are also dealt face up. A betting round will follow the fourth, fifth, sixth and seventh cards, known as “Streets,” with the Seventh Street card dealt face down.
  3. On Third Street, the low up card by suit is required to initiate action on the first betting round. Suits are ranked from lowest to highest: Clubs, Diamonds, Hearts and Spades. This is a “forced bet.”
  4. Following the forced bet, the next player, in a clockwise rotation, may fold, call or complete the forced bet to a full bet.
  5. If a player completes the forced bet, it is not considered a raise. There will still be three raises left to cap betting. For example, in a 10/20 Stud game, the forced bet brings it in for $3.00 and the next player makes it $10.00. There can still be three raises and the cap will be $40.00.
  6. In a non-structured game, after Third Street, any opening bet made with an oversize chip without comment will be interpreted as the maximum bet. For example, in a 1-5 Stud game, after Third Street, a player, whose turn it is to act, throws in a $5.00 chip or higher, the bet will be $5.00.
  7. A player facing a bet in a non-structured game who announces “Raise” without a verbal declaration of an amount will be interpreted as the maximum bet. For example, in a 1-5 Stud game, if a player facing a $3.00 bet declares “Raise” he must make it $8.00 unless he specifies that he wants to wager $6.00 or $7.00.
  8. On subsequent betting rounds, the high hand on board initiates the betting action. If hands are tied, the player to the left of the dealer will act first.
  9. For split-limit or structured games, the lower limit applies on the first two betting rounds unless there is an open pair on Fourth Street. If there is an open pair on Fourth Street any bettor has the option of wagering either the lower or upper limit. If the player bets the lower limit, he may be raised the amount of either the upper or lower limit by any player. Subsequent raisers may also raise either the upper or the lower limit if nobody has bet or raised the upper limit. If a player declares “Bet” it will be interpreted as the lower limit.
  10. On Fifth, Sixth or Seventh Street, only the higher limit may be bet.
  11. A player receiving a final down card in a Stud game that should have been dealt to another player must keep it, if it has been intermingled with his down cards or if there is any chance that the player has looked at the card.
  12. The dealer should identify four-card straights and four-card flushes in Seven-Card Stud High games only.
  13. If the dealer is going to run out of cards before all active players have a complete hand, the following procedure shall be used:
    1. Instead of dealing anyone an individual card, he shall burn a card and deal a common card for all the players to use.
    2. If only some of the players are sharing a common card, there shall be no more betting.
    3. If there are not sufficient cards to deal a common card or the common card would be the last card of the deck, the dealer shall shuffle the burn cards, burn a card and deal a common card. Action will start with the hand that was high on the previous street. If that player is “all-in” then the action will start with the player to his immediate left.

STUD HIGH-LOW/STUD HIGH-LOW SPLIT 8 OR BETTER

These variations of Stud shall be played in the same manner in which Seven-Card Stud is played with the following notable exceptions:

In Seven-Card Stud High-Low Split 8 or Better:

  1. A qualifier of eight or better, that is, five cards eight or lower with no pair, is needed to be in contention for the low half of the pot. An ace counts as a low card for this purpose.
  2. The low card by suit initiates betting action on the first round. An ace counts as a high card for this purpose.

In Seven-Card Stud High-Low:

  1. No qualifier is needed.
  2. The high card by suit initiates betting on the first round. An ace counts as a low card for this purpose.

In Both Seven-Card Stud High Low and Seven-Card Stud High-Low 8 or better:

  1. An open pair on Fourth Street does not affect the limit.
  2. On Fourth Street and subsequent rounds, the high hand initiates action.
  3. Straights and flushes do not impair the value of a hand for low.
  4. A player may use any five cards to make his best high hand and any other grouping of five cards, even if the grouping is the same as the high hand, to make his best low hand.

Super Stud

Super Stud is a variation of Seven-Card Stud and can be played as: Super Stud High, Super Stud Low, Super Stud High-Low Split, or Super Stud High-Low Split Eight or Better.

  1. Each player receives four down cards and one up card.
  2. The player required to initiate the action by placing a “forced bet” will be determined by the type of game played. For Super Seven-Card Stud High, the player with the lowest card by suit will initiate with the forced bet. For all other variations, the player with the highest card by suit will initiate with the forced bet. An ace counts as a low card for this purpose. The player who places the forced wager will not discard until all other players have acted.
  3. Following the placement of the forced bet, each subsequent player, in a clockwise rotation, may fold, call or raise the bet. If the subsequent player decides to call or raise, he must discard two of the four down cards.
  4. Once all players have acted and the forced wager player has discarded two of his four down cards, the betting round is complete.
  5. Upon completion of this initial betting round, the remainder of the hand shall be played according to the Seven-Card Stud Rules of that specific game, with the exception of the use of a common card.
  6. Super Stud will not use a common card. Instead, if the dealer has dealt all of the natural cards, without dealing the last card of stub, the following method will be used:
    1. The dealer will wash the muck, the last card of the stub and the burn cards together, shuffle, cut, burn and continue the deal with the player who was next to receive a card.
    2. If the amount of cards required to complete the deal is less than the amount of burn cards, then the dealer may use the burn cards mixed with the last card of the stub to complete the deal. The dealer will wash, cut, burn and continue the deal with the player who was next to receive a card.

    Five Card Stud

    The player receives one down card and one up card to form his initial hand. He will then receive three more up cards dealt one at a time. There is a total of four betting rounds, one after each new up card. Five-Card Stud is only played as high poker.

    General Stud Rules

    1. A player who has anted, but is not actually present at the table when the time comes to act on his hand, has the forced bet put in the pot for him if he has the obligation.
    2. If a player who is in for all the bets folds, his seat receives the card it was due on the round, and continues to receive a card on subsequent rounds until there is a bet.
    3. In all Stud games, the dealer should indicate who acts first and all new pairs as they are dealt.
    4. Any card dealt before everyone has acted may not be kept. A new deck is made from the unused stub and the improperly dealt cards, being careful not to use any burn cards.
 
 

Hold'Em and Omaha

 

Texas Hold'em

Texas Hold’Em can be played as Limit Hold’Em, Pot Limit Hold’Em or No Limit Hold’Em. Each player receives two down cards. Five community cards, the Flop, the Turn and the River are shared. The best five cards play.

PINEAPPLE & CRAZY PINEAPPLE

Pineapple and Crazy Pineapple are variations of Texas Hold’Em. Each player receives three down cards. In Pineapple, each player must discard one of the three down cards as he acts before the flop. In Crazy Pineapple, each player must discard one of the three down cards as he acts after the flop. Five community cards are shared. The best five cards play.

OMAHA

Omaha can be played as Limit Omaha, No Limit Omaha or Pot Limit Omaha. Each player receives four down cards. Five community cards, the Flop, the Turn and the River are shared. Each player must specifically play two cards from his hand and three from the board.

OMAHA HIGH-LOW SPLIT

Each player receives four down cards. Five community cards are shared. A player may use any two cards from his hand for high and the same or any other combination of two cards for low.

BIG O (HIGH OR HIGH-LOW)

Big O is a variation of Omaha in which each player receives five down cards. Five community cards, the Flop, the Turn and the River are shared. Each player must specifically play two cards from his hand and three from the board.

 

Draw Poker

 

SINGLE DRAW (HIGH OR LOW), TRIPLE DRAW LOW BALL (DEUCE TO SEVEN), TRIPLE DRAW LOW (ACE TO FIVE) & TRIPLE DRAW HIGH

  1. All draw games use a dealer button. In Single draw games there are two rounds of betting and one draw round. In Triple Draw games, there are four rounds of betting and three draw rounds.
  2. Triple draw poker games are limited to seven players dealt in.
  3. Single Draw may be played High or Low. Triple Draw may be played: Triple Draw Low Ball (deuce to seven), Triple Draw Low (ace to five), Triple Draw High, Badugi, Badeucey or Badacey.
  4. Each player initially receives five down cards, with the exception of Badugi, which receives four down cards. The betting action is initiated by the player to the immediate left of the large blind.
  5. After the initial betting round is complete, the players will have an opportunity to draw new cards. Players may either keep their original hand, knows as “stand pat” or discard and get a new replacement card for each card discarded. This process is called “the draw.”
  6. A player may draw as many cards as he wishes. The player will tell the dealer how many cards he wants to draw or whether he prefers to “stand pat” when it is his turn to act.
  7. The player will discard all cards being replaced before receiving new cards.
  8. A player receives all his new cards at the same time.
  9. A player may not change the number of cards he draws once the next player has announced his draw, or the dealer has actually dealt any cards. However, in Triple Draw Low and Low Ball, that player may switch which cards he wishes to discard.
  10. A player who wishes to know how many cards an opponent drew may obtain this information from the dealer, provided there has not been any action after the draw.
  11. If the dealer is going to run out of cards before all active players have completed any draw round, the following procedure shall be used:
    1. The dealer will burn and, in turn, replace the discarded cards until there is only one card remaining on the stub.
    2. The muck, not including any discarded cards from the belting round, the last card of the stub, and the burn cards shall be mixed together. The dealer will shuffle, cut and burn and then begin to replace discarded cards from the exact position in which he left off.
    3. Players may receive one or more replacement cards and then a reshuffle may take place to complete this draw round.
  12. After each draw round there is a betting round. Action after the draw is initiated by the first active player clockwise from the button. After the appropriate amount of draw rounds, there is a final betting round and then a showdown.
  13. The following rules govern cards exposed by the dealer:
    1. In Single Draw High, on the initial deal, the card must be taken. If a card is exposed on the draw, after all other players have received their draw cards, it will be replaced.
    2. In Single Draw Low, on the initial deal, any card that might make a player the best possible hand must be taken, and any other card must be replaced. Therefore, a wheel card must be taken; ace, two, three, four or five. If a card is exposed on the draw, after all other players have received their draw cards, it will be replaced.
    3. In all Triple Draw games, if a card is exposed on the initial deal or the draw, it may not be kept. After all of the other players have complete hands or have drawn, it is replaced by the top card of the deck.

    BADUGI

    Badugi is a Triple Draw variation in which players attempt to make the best four card hand using the lowest cards, without any pair, and one card of each suit. For this purpose, the ace is considered low. The best Badugi hand shall be A-2-3-4, with each card being of a different suit.

    BADEUCEY AND BADACEY

    Badeucey and Badacey are Split Pot games. In Badacey, players attempt to make the best Triple Draw Low (ace to five) hand and the best Badugi hand. In Badeucey, players attempt to make the best Triple Draw Low Ball (deuce to seven) hand and the best Badugi hand.

    1. Players are dealt five down cards. Both hands are created from the same five cards.
    2. In Badeucey, the pot may be split between the player holding the best Badugi hand, and the player holding the best Triple Draw deuce to seven hand. An ace is considered ranked below a deuce for both the Badugi and the deuce the seven hands. Straights and Flushes will impair the value of the winning five card hand. The best five card Badeucey hand shall be 7-5-4-3-2, with the 5-4-3 and 2 being each of a different suit.
    3. In Badacey, the pot may be split between the player holding the best Badugi hand and the player holding the best Triple Draw ace to five hand. An ace is considered low for both the Badugi and the ace to five hands, Straights and Flushes do not impair the value of the winning five card hand. The best five card Badacey hand shall be 5-4-3-2-ace, with the 4-3-2 and ace being each of a different suit.
 

The Button, Board and Blinds

 

The Button

  1. Games with a house dealer use a flat disk called the dealer button (or just “button”) to indicate the theoretical dealer of each hand. The button will designate the order in which players act during any betting round and the position of the blind bets. There will be multiple blind bets, which are used to initiate action.
  2. The seat in which the dealer button will begin shall be determined in the following manner: The deck is shuffled. The dealer will place one card face-up, representing each occupied seat in the new game. The highest card by rank and suit will be the seat in which the button will begin.
  3. The player to the immediate left of the button is first to receive a card.

The Board

  1. The Board refers to the five community cards used in some button games. It consists of the Flop (the first three cards,) the Turn (the fourth card,) and the River (the fifth and final card.)
  2. If the Flop is found to have four cards, it will be turned face down and mixed by the dealer. The Poker Supervisor will be called to randomly draw one of the flopped cards. This random card shall be treated as the burn card and the remaining three cards will play as the Flop. This method is used unless there has been substantial action based on an improper card, in which case, the card the players based their action on will stand, and the dealer on subsequent betting rounds shall treat the two stuck-together cards as a single card.
  3. If cards are flopped by the dealer before all the betting is completed, the entire Flop is taken back and reshuffled. The burn card will not be reshuffled nor will another card be burned.
  4. If the dealer exposes the Turn before the round of betting is completed, the card is not in play. After completion of the betting, the dealer will burn and expose the natural River, in the Turn’s place. After betting is completed, the dealer will reshuffle the deck, including the exposed Turn that was taken out of play, but not the burn cards or discards. The dealer will then cut the deck. Without burning a card, he will deal the new River.
  5. If the River is exposed before betting is complete, it shall be reshuffled in the same manner as in the preceding rule.

The Blinds

  1. The player to the immediate left of the button shall post the “small blind” or “first blind.” The player to the immediate left of the small blind will post a “big blind” or “large blind.” Additional blinds may be required.
  2. A new player or a player that has missed the blinds, who is between the blinds and the button, may opt to “buy the button.” The player shall post the full amount of missed blinds and receive cards immediately. After this hand is complete, the player who has bought the button will receive the button and all other blinds will be posted as usual. If the player does not wish to buy the button he must wait for the button to pass him and post the missed blinds to play or wait until this position is due for the blind.
  3. For the initial betting round, the first player to act will be the player to the left of the last blind posted. The blinds will each have an option to raise on this initial round of betting. On subsequent rounds, the first active player clockwise from the button acts first.
  4. In a new game, a player is not required to post any blind until his seat would miss any blinds.
  5. When coming from a broken game, a player is not obligated to post a blind if the game is of the same type and limit, unless the seat the player is taking is a blind position.
  6. A player who posts a regular blind may only put up the amount required by the structure of a particular game.
  7. Straddles are permitted. A straddle is a blind raise with a possible option to re-raise as the action revolves to that position. Players must announce straddle or place a sufficient amount of chips into the pot before the first card is dealt. Only the player to the immediate left of the largest blind may post a straddle.
  8. Every player must take all of the blinds each round. A player who misses any of the blinds on a round shall make them up as follows:
    1. The player must post an amount equal to the sum of the blinds. The excess amount, over the largest missed blind, becomes dead money and is not part of the bet. An owed smaller blind will be dead money and placed into the pot. The only exception to this rule will be if the player moves to a new seat immediately after posting the large blind, and without missing any hands, the small blind will be live.
    2. A player who has exhausted his bankroll and wishes to re-enter the game shall not be treated as a new player with regard to the blinds or time and shall owe any missed blinds or time when he returns to the table.
    3. A player who moves to a new seat, and goes past three or more active players clockwise from the blinds, must post the amount of the larger blind (or wait the appropriate number of hands) so as not to gain any advantage.
    4. If a player moves his seat closer to the blind, he will not have to post an extra blind.
    5. A player, who has just taken the blind before the button or just played his button, and then immediately moves to a new seat that is due for the blind, or either of the two seats on the immediate left of the blind, has the option of letting the blinds go by him without penalty.
    6. If a new player is coming into a button game and a player who is requesting that open seat has just paid any of his blinds, that player has the option to play off his button and then move.
    7. A player who needs to make up a blind and looks at any of his cards before posting the blind money has a dead hand, provided the error is caught before the player acts on his hand. If he acts before the mistake is caught, the hand is live and may be played, and the player must make up the blind on a subsequent deal or wait for big blind position.

Kill Pots

  1. In High-Low Split button games, a “kill” or “half-kill” may be offered. Any player who voluntarily takes a seat at game in which a posted kill or half-kill is offered, assumes all rights and responsibilities of the game, including the mandatory wager of the kill or half kill bet if that player has won an entire pot that meets the posted qualifying limits.
  2. A kill button, indicating the kill or half-kill is in effect, shall be placed in front of the player who wins the entire pot in the hand. In order for a kill or half kill to be established, a specific pot size must be met; the size of the qualifying pot amount shall be posted.
  3. In the succeeding hand, the player shall be required to place a blind bet in the amount of the increased permissible wager for that hand.
  4. If, in the succeeding hand, a qualifying pot is not split between one player winning the high hand and another winning the low hand, the kill button will be moved in front of the player who wins the entire pot for that hand.
  5. The kill or half-kill will remain in effect until a pot does not qualify in amount or a pot is split between a player winning a high hand and another winning a low hand.
  6. Once a pot does not qualify in amount or is split between two players, the dealer will collect the kill button.
  7. Straddles are not permitted during a kill pot.
 

Glossary of Poker Terminology

 

The following words and terms shall have the following meaning with respect to the game of poker unless the context clearly indicates otherwise.

ACTION: A binding verbal statement or physical gesture of intention, folding, or putting money in the pot by a bet, call or raise.

ALL-IN: A player who has no funds remaining on the poker table to continue betting in a round of play but who still retains the right to contend for the portion of the pot in which the player has already invested.

ANTE: A predetermined wager which each player is required to make prior to any cards being dealt in order to participate in a round of play.

BET: The act of placing gaming chips into the pot.

BETTING ROUND: A complete wagering cycle in a hand of poker after all players have bet, called, folded or checked.

BLIND BET: A mandatory wager which players in a specific betting position shall be required to place prior to looking at any cards.

BURN CARD: A card taken from the top of a deck and discarded face down. This card is not in play and the identity should remain unknown.

BUTTON: An object which is moved clockwise around the table to denote an imaginary dealer and thereby determines the betting and dealing sequence.

BUYING THE BUTTON: A manner of entering or re-entering the game between the button and the small blind by posting the total amount of missed blinds. Any amount over the largest blind is dead.

CALL: A wager made in an amount equal to the immediately preceding wager.

CAPPED: Situation in which the maximum number of raises on the betting round has been reached.

CHECK: To waive the right to initiate the betting in a round but to retain the right to act if another player initiates the betting.

CHECK RAISE: To waive the right to bet until a bet has been made by an opponent, and then to increase the bet by at least an equal amount when it is your turn to act.

COMMON CARD: A card dealt face up which can be used by all players at the showdown in the game of Stud poker whenever there are insufficient cards left in the deck to deal each player a card individually.

COMMUNITY CARD: Any card which is dealt face up and can be used by all players to form his best hand in the games of Hold’em and Omaha.

COMPLETE THE BET: To increase a partial or a forced bet to a full bet.

COVER CARD: A yellow plastic card used during the cut process to conceal the bottom card of the deck.

DEAD BLIND: A blind that was not paid at the proper time due to player being absent from the table. A missed small blind is dead.

DEUCE: Poker terminology for the two card.

DRAW: An exchange by a player of cards held in his or her hand, after the initial round of betting, for an equal number of new cards in any game of draw poker.

EIGHT OR BETTER: Requirement or qualifier for a low hand that must contain five cards that are eight or lower with no pair.

EXPOSED CARD: A card whose identity should be unknown, but for any reason, was compromised so any one player at the table could determine the value and suit of the card.

FIXED LIMIT: Any betting structure where the betting limit on each particular round does not vary.

FLEXIBLE LIMIT: Any betting structure where there is a fixed upper limit but variable range on each betting round, such as “one to five dollar limit.”

FLOP: In Hold’em or Omaha, the three community cards that are turned simultaneously after the first round of betting is complete.

FOLD: The withdrawal of a player from a round of play by discarding all of his or her cards during a betting round and refusing to equal a wager.

FORCED BET: A wager that is required to start the wagering on the first betting round.

FOULED HAND: A hand that either has an improper number of cards or has come into contact with other cards in such a way as to render it impossible to determine accurately which cards should be contained in the hand.

HALF-KILL: In the game of Omaha High-Low Split Eight or Better, when one player wins an entire qualifying pot, the betting limits are increased by ½ of the posted table wagering limits for the next hand and remain in effect until a pot is split between one player winning the high hand and another player winning the low hand or until a pot does not qualify in amount.

HEADS UP: A pot with only two active players in contention for the pot.

HIGH: A game of poker in which the highest hand wins the pot.

HIGH-LOW SPLIT: A game of poker in which the pot is split between the highest and the lowest hand.

 

HOLE CARDS: The cards dealt to a player face down.

KILL: In the game of Omaha High-Low Split Eight or Better, when one player wins an entire qualifying pot, the betting limits are twice the posted table wagering limits for the next hand and remain in effect until a pot is split between one player winning the high hand and another player winning the low hand or until a pot does not qualify in amount.

LOW: A game of poker where the lowest ranking hand wins the pot.

MAIN GAME: The first game to open of a high limit and type, when multiple games of the same type and limit will be opened. The main game will always be filled by must move games in a specific and posted order.

MINIMUM BET: The smallest denomination that is permitted to be wagered in the game, once antes and blinds are posted.

MUCK: The discarded pile of cards. May be used as a verb meaning to put a hand into the discard pile thereby killing it.

MULTI-HANDED: A pot with more than two active players in contention for the pot.

MUST MOVE GAME: A specific order in which players are moved from a secondary game to a main game that is of the same type and limit.

OPENING BET: The first bet in a round of play.

OPTION: The choice to raise a bet given to a player with in a blind position.

POT: The amount which is awarded to the winning player or players at the conclusion of a round of play and is equal to the total amount anted and wagered by the players during the round of play, less any rake extracted.

PROTECTED HAND: A hand of cards which the player is physically holding or has placed under one or more gaming chips.

RAISE: A bet in an amount greater than the immediately preceding bet in that betting round.

RAKE: The amount collected by the dealer as poker revenue.

RANDOM CARD: A card selected from a group of unknown cards, each having an equal chance of being chosen.

RANDOM CARD CONCEPT: The idea that the substitution of a random card for a player’s proper card (because of an irregularity) leaves the player with the same mathematical chances of winning the pot as before the irregularity occurred. Therefore, it is assumed that the player has not been materially injured by that irregularity.

RIVER CARD: The final card in any poker game.

ROUND OF PLAY: For any game of poker, the process by which cards are dealt, bets are placed and the winner of the pot is determined and paid.

SHOWDOWN: The action of revealing player’s hands in order to determine who shall win the pot.

SIDE POT: A separate pot formed when one or more players are all-in.

SPLIT LIMIT: A fixed limit betting structure where later betting rounds have a higher limit than earlier rounds. Some rounds may offer an option of the lower or higher limit, as in Seven Card Stud High with its open pair on Fourth Street rule.

STAND PAT: In a draw game, a player who does not wish to draw any cards.

STRADDLE: An optional additional blind, placed by the player immediately to the left of the big blind. The straddle is equal to twice the amount of the big blind and will not impair the total amount of raises allowed.

STREET: A round of cards or the following betting round: Streets are numbered in Stud by the number of cards held by the player at that point; in Hold’em by the number of board cards at that point.

STRING BET or STRING RAISE – A bet made in more than one motion, without the declaration of a raise.

STUB: The remaining portion of the deck after all cards in a round have been dealt.

SUBSTANTIAL ACTION: Any two actions in turn, as long as one of those actions places money into the pot; or, any combination of three actions in turn. The dealer burning and turning will count as one action.

SUIT: One of the four types of cards, that is: Club, Diamond, Heart or Spade.

TABLE STAKES: The currency and gaming chips on the table in play. A player may not remove any part of table stakes until they have completed his ongoing play. Players may only add to his table stakes between rounds of play.

TREY: Poker terminology for the three card.

TURN CARD: The Fourth Street card in Hold’em or Omaha.

UP-CARDS: The cards dealt to a player face up in a game of Stud poker.

WHEEL CARD: An ace, two, three, four or five (the best possible hand at ace to five Low Ball), commonly called a “Wheel” or “Bicycle.”



 
 
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